Field Trips

K-2 Engineering Design
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

K-2 Push Pull
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

1st-3rd Matter Properties
Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.*

3-5 Innovative Designer
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

3-5 Magnetic Forces
Define a simple design problem that can be solved by applying scientific ideas about magnets.

3-5 Waves
Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

6-8 Engineering Design
Description-Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

6-8 Environmental Genetic Factors
Construct a scientific explanation based on evidence for how environmental and genetic factors influence the growth of organisms.

6-8 Newton’s Laws
Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.