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K-2 Engineering Design

K-2 Engineering Design

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

K-2 Push Pull

K-2 Push Pull

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

1st-3rd Matter Properties

1st-3rd Matter Properties

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.*

3-5 Innovative Designer

3-5 Innovative Designer

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

3-5 Magnetic Forces

3-5 Magnetic Forces

Define a simple design problem that can be solved by applying scientific ideas about magnets.

3-5 Waves

3-5 Waves

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

6-8 Engineering Design

6-8 Engineering Design

Description-Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

6-8 Environmental Genetic Factors

6-8 Environmental Genetic Factors

Construct a scientific explanation based on evidence for how environmental and genetic factors influence the growth of organisms.

6-8 Newton's Laws

6-8 Newton’s Laws

Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.

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